Cloudy Heaven GamesinCloudy Heaven Game DevelopmentAdding and Organizing Content in MonoGameWelcome back to my development log for my game, Brain Bouncer. The previous entry is available here. You can check out the game for free…Oct 30, 2020Oct 30, 2020
Cloudy Heaven GamesinCloudy Heaven Game DevelopmentGame Development Log: Adding Source Control in Visual StudioWelcome to the second entry in my game development log for my game, Brain Bouncer. If you are interested in learning more about my…Aug 20, 2020Aug 20, 2020
Cloudy Heaven GamesBuild Your Japanese Skills by Doing TranslationsIf you are looking to build your Japanese vocabulary, chances are you use an app like Memrise or Anki, or some other similar program or…Jul 7, 2020Jul 7, 2020
Cloudy Heaven GamesinCloudy Heaven Game DevelopmentGame Development Log: Set Up a Shared MonoGame Project in Visual StudioMake a cross-platform gameApr 3, 2020Apr 3, 2020
Cloudy Heaven GamesinDataDrivenInvestorAn Object-Oriented Mushroom Kingdom: Understanding Object-Oriented Programming using Super Mario…Based on and inspired by my own experiences as a tutor, student, and professional developer, I’ve been working on a book that uses…Feb 27, 2019Feb 27, 2019
Cloudy Heaven GamesinDataDrivenInvestorDebugging Pitfall: Getting Scanner Input in JavaAs a software developer, at some point, you probably will have to write code that gets some kind of input from the user. Most of the Java…Sep 20, 2018Sep 20, 2018
Cloudy Heaven GamesHow I Scored 100% on All My Kanji QuizzesIn middle and high school, one of my favorite classes was Japanese. I had a wonderful sensei, and I was excited to learn something I could…Sep 19, 2018Sep 19, 2018
Cloudy Heaven GamesinDataDrivenInvestorDebugging Pitfall: Object Creation, Loops and Performance OptimizationAs a computer science tutor, I usually tell my newer students not to worry too much about performance optimization, first focus on…Sep 18, 2018Sep 18, 2018
Cloudy Heaven GamesLearning Kanji and Japanese Vocabulary with MnemonicsI mentioned in my last post that one of my goals is to go to the Tokyo Game Show. Having spoken to a developer who actually exhibited a…Sep 18, 2018Sep 18, 2018
Cloudy Heaven GamesinDataDrivenInvestorDebugging Tip: Pass by Value vs Pass by ReferenceAs a computer science tutor, and as a developer myself, I’ve often run across some interesting, and frustrating bugs. Fortunately, I can…Sep 17, 2018Sep 17, 2018